Bridging Art and Steam Education: Collaborative Art Installations as Educational Tools.
- Autoría:
- Olabe, J.C. , Basogain, X, Olabe, M.A.
- Año:
- 2023
- Libro:
- Editorial Dyckinson
- Cuartil:
- SPI-CSIC Ranking General: Q1, 39ª editorial de 385 incluidas. SPI-CSIC Educación: Q1, 4ª editorial de 50 incluidas, D1. IE-CSIC: Nivel Alto.
- Ciudad de edición y/o Editorial:
- Madrid
- Volumen:
- Praxis y espacios de intervención desde el Arte y la Educación
- Página de inicio - Página de fin:
- 729 - 748
- ISBN/ISSN:
- 978-84-1170-304-8
- DOI:
- https://www.dykinson.com/libros/praxis-y-espacios-de-intervencion-desde-el-arte-y-la-educacion/9788411703048/
- Descripción:
-
This chapter explores the fusion of art with science, technology, engineering, and mathematics (STEM) to form STEAM education, a comprehensive educational approach that inspires creativity and critical thinking.
STEAM education integrates the creative thinking and expressive skills found in the arts with the problem-solving and analytical capabilities inherent in STEM fields. It fosters a holistic learning environment that encourages students to connect their learning in these critical areas together with arts practices, elements, and design principles. STEAM education is vital as it nurtures innovation, adaptability, and a diverse set of skills necessary for the 21st-century workforce (Bequette & Bequette, 2012; Quigley & Herro, 2016; Conradty & Bogner, 2019).
The LOMLOE, also known as the "Education Law," is a Spanish legislative initiative aimed at modernizing the education system. This reform targets key competencies like mathematics, science, technology, and engineering, which are crucial for developing practical problem-solving and critical thinking skills. By incorporating these areas, the law intends to foster creativity, innovation, and a comprehensive understanding of the world, preparing students to thrive in an increasingly complex and technology-driven society (López, 2022).
Collaborative art installations represent an innovative educational approach in STEAM education. By allowing students to actively engage in the creation of large-scale art projects, they can effectively apply and integrate their knowledge across the STEAM disciplines. This hands-on, collaborative learning experience not only stimulates creativity and critical thinking but also demonstrates the interconnectedness of these diverse fields, highlighting the relevance of each in understanding and shaping our world (Conradty & Bogner, 2020; Henriksen et al., 2015).