ERASMUS+_programme

ERASMUS+

Erasmus+ is the EU Programme in the fields of education, training, youth and sport for the period 2021-2027. Education, training, youth and sport are key areas that support citizens in their personal and professional development. High quality, inclusive education and training, as well as informal and non-formal learning, ultimately equip young people and participants of all ages with the qualifications and skills needed for their meaningful participation in democratic society, intercultural understanding and successful transition in the labour market. Building on the success of the programme in the period 2014-2020, Erasmus+ strengthens its efforts to increase the opportunities offered to more participants and to a wider range of organisations, focusing on its qualitative impact and contributing to more inclusive and cohesive, greener and digitally fit societies.

 

KEY ACTION 2 – COOPERATION AMONG ORGANISATIONS AND INSTITUTIONS

This Key Action supports:

Partnerships for Cooperation:

  • Cooperation Partnerships. Areas: Higher Education, School Education, Vocational Training, Adult Education, Youth, Sport and European Education.
  • Small-scale PartnershipsAreas: All mentioned in the previous action, except Higher Education.

Agencies that handle applications:

More information: Erasmus+ Guide

Partnerships for Excellence:

Partnerships for Innovation:

  • Alliances for Innovation: With the call for alliances for innovation, projects are encouraged that contribute to designing a new, more active role for higher education and vocational training institutions in their socioeconomic environment, by developing innovation ecosystems together with companies.
    • Alliances for Education and Business
    • Alliances for sectoral cooperation on capabilities
  • Forward-looking Projects: This action will aim to foster innovation, creativity and e-participation, as well as social entrepreneurship in different fields of education, training, youth and sport. It will support forwardlooking ideas based around key European priorities, and that have the potential of becoming mainstreamed and giving input for improving education and training, youth and sport systems, as well as to bring a substantial innovative effect in terms of methods and practices to all types of learning and active participation settings for Europe's social cohesion.
  • Capacity Building projects in the field of youth: this action supports cooperation and exchange in the field of youth between Programme and Partner Country organisations and covers non-formal learning activities, with a focus on raising the capacity of organisations working with young people outside formal learning, while ensuring the active participation of young people. 
  • Not-for-profit sport events: This action will support the preparation, organisation and follow up of not-for-profit sport events, organised either in one single country or in several countries by not-for-profit organisations or public bodies active in the field of sport. These events will aim at increasing the visibility of the Erasmus+ sport actions as well as raise awareness on the role of sport in promoting social inclusion, equal opportunities and health-enhancing physical activities.

 

KEY ACTION 3 – SUPPORT TO POLICY DEVELOPMENT AND COOPERATION

This Key Action supports:

European Youth Together

European Youth Tigether funds projects to foster connections between organizations that are active in the field of youth and work at the local level (rural areas, cities, regions, and countries) within Program countries. 

Jean Monnet Actions

The aim here is to promote excellence in teaching and research in the field of European Union (EU) studies. They allow the development of new teaching modules, the establishment of Chairs or the creation of centres of excellence in studies on the European Union, as understood in a broad sense.

 

 

ERASMUS + Projects

AI Pioneers - AI and the future of Education

Specific Programme: ERASMUS-EDU-2022-PI-FORWARD-LOT1

Research team:

Coordinator:

  • UNIVERSITAET BREMEN (Germany);

Partners:

  • SYNERGASIA ENEGON POLITON (Greece);
  • Pontydysgu SL (Spain);
  • UNIVERSITA DEGLI STUDI DI VERONA (Italy);
  • ASSOCIACAO UNIVERSIDADE EMPRESA PARA DESENVOLVIMENTO TECMINHO (Portugal);
  • CSI CENTER FOR SOCIAL INNOVATION LTD (Chipre);
  • EDEN DIGITAL LEARNING EUROPE MITTETULUNDUSUHING (Estonia);
  • UNIVERSIDAD DEL PAIS VASCO/ EUSKAL HERRIKO UNIBERTSITATEA (Spain);
  • FEDERAZIONE CENTRO NAZIONALE OPERESALESIANE FORMAZIONE AGGIORNAMENTO PROFESSIONALE (Italy);
  • BUNDESINSTITUT FUR BERUFSBILDUNG (Germany)

Total budget: 800.000€ (UPV/EHU: 71.386,00 €)
Total funded: 800.000€ (UPV/EHU: 71.386,00 €)

Start date: 01/01/2023
End date: 31/12/2025
Total duration: 36 months

Brief description: UNESCO says AI has the potential to accelerate the process of achieving the global education goals through reducing barriers to accessing learning, automating management processes, and optimizing methods to improve learning outcomes. Education will be profoundly transformed by AI. A high performing digital education ecosystem will increasingly include the use of AI at all levels including for teaching and learning. “Digital technology, when deployed skilfully and effectively by educators, can fully support the agenda of high quality and inclusive education and training for all learners.” (European DigitalAction Plan). Local knowledge and capacity is critical for effective adoption and shaping of AIEd, and new scaling models are needed. According to the JRC the EU needs a “clearing house” that helps teachers and policy-makers make sense of the fast developments in this area. The project will be cross sectoral in VET and Adult Education. Central to our application is to build a reference network of AI Pioneers(trainers, stakeholders, policy makers and educational planners) for promoting the use and teaching of AI in Adult Education and VET. AI Pioneers will act as reference points for the design and implementation of future educational projects related to AI at regional, national and European levels. Further objectives include policy recommendations, toolkits and implementation guidelines for AI Pioneers; to identify, develop, and pilot use cases of artificial intelligence in education; to develop a supplement to the DigCompEDU Framework describing the skills and competences of teachers and trainers related to AI in Education; to develop guidelines (in line with existing EU policies) for ethical and trustworthy use of AI in education. The project will involve stakeholders throughout the AI system’s life cycle, fostering training and education so that all stakeholders understand the issues in developing ethical and trustworthy approaches to the use of AI in education.