Diferencia entre revisiones de «Usuario:Andoni.beristain»

De Grupo de Inteligencia Computacional (GIC)
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(No se muestran 42 ediciones intermedias del mismo usuario)
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=Andoni Beristain Iraola=
=Andoni Beristain Iraola=


==Datos personales // Personal data==
==Current research==
* Fecha de nacimiento // Born date: 25/03/1980
* Interactive Ray-casting based direct volume rendering for medical image analysis
* Ing. Sup. en Informática (Junio 2005) // Engineer in Computer Science (June 2005)
** Visual Analytics
* Estudiante de doctorado // PhD Student
** Illustrative Visualization
** Importance based visualization


==Research interests==
* Visual facial expression recognition
* Computer Vision
* Interactive Multimedia Tabletops
* Hand gesture based interaction


==Áreas de investigación // Research areas==
==Publications==
* Reconocimiento visual de expresiones faciales // Visual facial expression recognition
[http://scholar.google.es/citations?hl=es&user=m-DG0o0AAAAJ Google Scholar index]
* Visión por Computador // Computer Vision
* Mesas Interactivas Multimedia // Interactive Multimedia Tabletops
* Interacción gestual // Hand gesture based interaction


==Datos de contacto // Contact data==
===2012===
* E-correo // E-mail: [[Imagen:miEmailYahoo.png|200px|thumb]]
* [http://www.intechopen.com/books/computer-graphics/volume-ray-casting-in-webgl "Volume Ray Casting in WebGL"]; J. Congote, L. Kabongo, A. Moreno, A. Segura, A. Beristain, J. Posada, O. Ruiz; [http://www.intechopen.com/books/computer-graphics Computer Graphics]; chapter 9; pp. 157-178; INTECH (2012). ISBN: 978-953-51-0455-1
* Tfno // Phone number: (+0034) 943 01 8047
* Dirección postal // Postal address:
** Att: Andoni Beristain
** Grupo de Inteligencia Computacional
** Fac. Informática, Lab. 307
** Universidad del País Vasco (UPV/EHU)
** Paseo Manuel Lardizabal 1 - 20018 Donosti - Spain


===2009===
* "Volume Visual Attention Maps (VVAM) in Ray-Casting Rendering"; A. Beristain, , J. Congote, O. Ruiz; Studies in health technology and informatics; 173; pp. 53-57. Feb 2012.
* "Emotion Recognition Based on the Analysis of Facial Expressions"; A. Beristain, M. Graña.;New Mathematics and Natural Computation (NMNC), 2009, 5, pp. 513-534.


===2006===
* "A Pruning Algorithm for Stable Voronoi Skeletons"; A. Beristain, M. Graña., A. González; Journal of Mathematical Imaging and Vision; 42(2-3); pp. 225-237. Feb 2012.
* "Innovae Emotional Trainer: an Interactive System to Measure People’s Acting Skills"; A. Beristain, P. Ayala, M. Pajares, M. Graña.; Proceedings of the IEEE International Conference on Virtual Environments, Human-Computer Interfaces, and Measurement Systems, pp. 172-177 (VECIMS 2006). A Coruña (Galicia)


* "Creación de una base de datos emocional bilingüe y multimodal"; Juan M. López, Idoia Cearreta, Nestor Garay, Karmele López de Ipiña, Andoni Beristain. Interacción 2006. Puertollano (Ciudad Real).
===2010===
* "Pruning algorithm for Voronoi Skeletons"; A. Beristain, M. Graña.; IET Electronics Letters; 46(1); pp.39-41.January 2010 [[Media:BeristainGrana2010ELetters_draft.pdf| draft]].


* "An stable skeletonization for tabletop gesture recognition"; A. Beristain, M. Graña; Computational Science and it applications, Proc. ICCSA 2010, Part I, LNCS 6016, pp. 610-621. Springer, Heidelberg (2010) ISBN 978-3-642-12155-5.


=Diario de reuniones de seguimiento=
* "Interactive Multimedia Tabletops (IMT) for Casual Users"; A. Beristain, M. Graña; Trends in Practical Applications of Agents and Multiagent Systems; Advances in Intelligent and Soft Computing, 71, Springer Verlag. pp. 681-688, ISBN 978-3-642-12432-7.


; 14 noviembre
===2009===
* "Emotion Recognition Based on the Analysis of Facial Expressions"; A. Beristain, M. Graña.;New Mathematics and Natural Computation (NMNC), 2009, 5, pp. 513-534.[[Media:Beristain2009NMNCCorrectedDraft.pdf| draft]]


revision del capitulo sobre MIT.  
* "Interactive Multimedia Tabletops (IMT)"; M. Graña, J. Posada, A. Beristain; Proceedings of a workshop on Knowledge Engineering, Visualization and Interaction in Computer Aided Design and other Industrial Applications [[media:Workshop-27-05-2009-Talks.pdf|pdf]]; Servicio editorial UPV/EHU (2009); ISBN 978-84-9860-290-6
proposicion para el libro de verona: capitulo + algo de inteligencia computacional para tabletops


proposicion de escribir algo para electronics letters
===2006===
* "Innovae Emotional Trainer: an Interactive System to Measure People’s Acting Skills"; A. Beristain, P. Ayala, M. Pajares, M. Graña.; Proceedings of the IEEE International Conference on Virtual Environments, Human-Computer Interfaces, and Measurement Systems, pp. 172-177 (VECIMS 2006). A Coruña (Galicia)


* "Creación de una base de datos emocional bilingüe y multimodal"; Juan M. López, Idoia Cearreta, Nestor Garay, Karmele López de Ipiña, Andoni Beristain. Interacción 2006. Puertollano (Ciudad Real).


; 1 octubre, 3,30 de la tarde
== Participation in Scientific Events ==


terminar de atar planificacion
'''Organization'''


presentaciones de articulos
* Chair at Special session: Intelligent 3D approaches for visual facial expression and emotion dynamics recognition in a real time context at Knowledge-Based Intelligent Information and Engineering Systems(KES2008).


; 8 septiembre 4 de la tarde
'''Reviewer, Program and Scientific Committee'''


plantear resubmitir el articulo de tabletop al chi2009
* Journal of Mathematical Imaging and Vision, Springer


revisar time table
'''Other science diffusion events'''


* Carpa de la [[12-14-11-2009|Semana de la Ciencia 2009]], stand "Mundo Virtual", San Sebastián (Spain), november 2009.
* Editor and presenter at Workshop on Knowledge Engineering, Visualization and Interaction in Computer Aided Design and other Industrial Applications Held in the Parque Tecnológico de Miramón, May 27 of 2009


; 23 junio 11 de la mañana
==Personal Information==


revision de papel TABLETOP
'''Affiliation'''


* Computational Inteligence Group (Grupo de Inteligencia Computacional GIC)<br>
:Computer Sciencies and Artificial Inteligence Dept. <br>
:Computer Sciencies Faculty of San Sebastian<br>
:University of the Basque Country


; 12 junio
*[http://www.biodonostia.org Biodonostia Instituto de Investigación]


objetivos: localizada literatura sicologica, comenzar escritura
'''Currently working at'''


*[http://www.vicomtech.es/ Vicomtech-IK4]<br>
**[http://www.vicomtech.es/ingles/html/areas/index_area2.html eHealth & Biomedical Applications department]


;26 mayo 16h
'''Academic Degrees'''
* Engineer in Computer Science (June 2005)<br>
:University of the Basque Country (UPV/EHU)
* MSc in Computational Intelligence (2007)<br>
:University of the Basque Country (UPV/EHU)
* PhD in Computer Science (December 2009)<br>
:University of the Basque Country (UPV/EHU)


summary: revisado, propuesto añadir contextos (museo, turismo,..) en los que son mandatorios los sistemas de este tipo, encontradas fuentes sicologicas que pueden ser utiles
'''Contact Data'''
 
* E-mail: [[Imagen:Cont.png]] [[Imagen:miEmailYahoo.png]]
 
* Phone: +[34] 943 30 92 30
Objetivos: titulo del articulo tabletop para fijar el contenido
* Fax: +[34] 943 30 93 93
ppt con la estructura detallada del articulo
* Postal address:
subir presentaciones y articulos referenciados
** Att: Andoni Beristain
 
** Vicomtech-IK4 Mikeletegi Pasealekua, 57
;19 de mayo 16h
** Parque Tecnológico Miramón
 
** 20009 Donostia / San Sebastián, Spain
 
; 5 de mayo 17h
 
contenido y estructura de la review para el TABLETOP 2008
 
;28 de abril
 
revision de  contenidos de la tesis
 
; 25 abril 2008 15,30
 
; 11 de Abril 2008 15,30
Visto [[Media:Andoni-Beristain-Presentacion11.04.2008.pdf |indice, revistas y planificacion]]
falta corregir el indice de contenidos de la tesis
Pendientes de la revision del estado del arte y buscar revistas objetivo
 
 
;4 Abril 2008
 
Propuesto para 11 de ABRIL:
* Congresos objetivo
* Estructura de la tesis
* Planificación con hitos
* revistas objetivo
 
=Congresos objetivo=
 
; 19 septiembre CHI 2009 --> versión revisada del anterior..


; 9 julio  [http://www.ieeetabletop.org/ TABLETOP 2008]
==Miscellaneous Results==
* Source code
** [http://www.ehu.es/ccwintco/index.php/Euclidean_skeletons_of_digital_image_and_volume_data_in_linear_time_by_integer_medial_axis_transform/ Medial Axis computation implementation in C++ based in the Distance Transform]
** [http://www.ehu.es/ccwintco/index.php/Skeletonization%2C_skeleton_pruning_and_simple_skeleton_graph_construction_example_in_Matlab/ Matlab code to obtain the skeleton and skeleton graph of a 2D image]


= Estado burocrático de la tesis =
* Readings
** [http://www.ehu.es/ccwintco/uploads/6/6b/Beristain-grana-workshop-090527.pdf Talk on Tabletops]
** [http://www.ehu.es/ccwintco/uploads/7/73/GIC-RR-2009-11-12.pdf Support knowledge to deal with skeletons]


; Director: Manuel Graña
* Databases
**[http://www.ehu.es/ccwintco/index.php/Synthetic_hand_gesture_images_for_tabletop_interaction Hand gesture image database for the interaction on Tabletops]
** [http://www.ehu.es/ccwintco/index.php/MPEG-7_Core_Experiment_CE-Shape-1_Test_Set._Benchmarking_image_database_for_shape_recognition_techniques Backup of an image database used as a benchmarking for shape based pattern recognition algorithms]


; pendiente de inscripcion?
==Links==
; DEA realizado
* [http://emotion-research.net/ "The HUMAINE Portal. Research on Emotions and Human-Machine Interaction"]
* [http://nuigroup.com/ "Natural User Interface Group (NUI Group)"]


= referencias en el groupware=
==Referencias en el groupware==


cosas de la tesis [http://www.ehu.es/ccwintco/groupware/index.php?menuaction=phpbrain.uikb.view_article&art_id=35]
Trabajo realizado durante el doctorado sobre reconocimiento automático de expresiones faciales. [http://www.ehu.es/ccwintco/groupware/index.php?menuaction=phpbrain.uikb.view_article&art_id=35]


cosas de la tesis sobre tabletops [http://www.ehu.es/ccwintco/groupware/index.php?menuaction=phpbrain.uikb.view_article&art_id=136]
Trabajo realizado durante el doctorado para la tesis sobre tabletops [http://www.ehu.es/ccwintco/groupware/index.php?menuaction=phpbrain.uikb.view_article&art_id=136]

Revisión actual - 14:22 1 jul 2012

Andoni Beristain Iraola

Current research

  • Interactive Ray-casting based direct volume rendering for medical image analysis
    • Visual Analytics
    • Illustrative Visualization
    • Importance based visualization

Research interests

  • Visual facial expression recognition
  • Computer Vision
  • Interactive Multimedia Tabletops
  • Hand gesture based interaction

Publications

Google Scholar index

2012

  • "Volume Visual Attention Maps (VVAM) in Ray-Casting Rendering"; A. Beristain, , J. Congote, O. Ruiz; Studies in health technology and informatics; 173; pp. 53-57. Feb 2012.
  • "A Pruning Algorithm for Stable Voronoi Skeletons"; A. Beristain, M. Graña., A. González; Journal of Mathematical Imaging and Vision; 42(2-3); pp. 225-237. Feb 2012.

2010

  • "Pruning algorithm for Voronoi Skeletons"; A. Beristain, M. Graña.; IET Electronics Letters; 46(1); pp.39-41.January 2010 draft.
  • "An stable skeletonization for tabletop gesture recognition"; A. Beristain, M. Graña; Computational Science and it applications, Proc. ICCSA 2010, Part I, LNCS 6016, pp. 610-621. Springer, Heidelberg (2010) ISBN 978-3-642-12155-5.
  • "Interactive Multimedia Tabletops (IMT) for Casual Users"; A. Beristain, M. Graña; Trends in Practical Applications of Agents and Multiagent Systems; Advances in Intelligent and Soft Computing, 71, Springer Verlag. pp. 681-688, ISBN 978-3-642-12432-7.

2009

  • "Emotion Recognition Based on the Analysis of Facial Expressions"; A. Beristain, M. Graña.;New Mathematics and Natural Computation (NMNC), 2009, 5, pp. 513-534. draft
  • "Interactive Multimedia Tabletops (IMT)"; M. Graña, J. Posada, A. Beristain; Proceedings of a workshop on Knowledge Engineering, Visualization and Interaction in Computer Aided Design and other Industrial Applications pdf; Servicio editorial UPV/EHU (2009); ISBN 978-84-9860-290-6

2006

  • "Innovae Emotional Trainer: an Interactive System to Measure People’s Acting Skills"; A. Beristain, P. Ayala, M. Pajares, M. Graña.; Proceedings of the IEEE International Conference on Virtual Environments, Human-Computer Interfaces, and Measurement Systems, pp. 172-177 (VECIMS 2006). A Coruña (Galicia)
  • "Creación de una base de datos emocional bilingüe y multimodal"; Juan M. López, Idoia Cearreta, Nestor Garay, Karmele López de Ipiña, Andoni Beristain. Interacción 2006. Puertollano (Ciudad Real).

Participation in Scientific Events

Organization

  • Chair at Special session: Intelligent 3D approaches for visual facial expression and emotion dynamics recognition in a real time context at Knowledge-Based Intelligent Information and Engineering Systems(KES2008).

Reviewer, Program and Scientific Committee

  • Journal of Mathematical Imaging and Vision, Springer

Other science diffusion events

  • Carpa de la Semana de la Ciencia 2009, stand "Mundo Virtual", San Sebastián (Spain), november 2009.
  • Editor and presenter at Workshop on Knowledge Engineering, Visualization and Interaction in Computer Aided Design and other Industrial Applications Held in the Parque Tecnológico de Miramón, May 27 of 2009

Personal Information

Affiliation

  • Computational Inteligence Group (Grupo de Inteligencia Computacional GIC)
Computer Sciencies and Artificial Inteligence Dept.
Computer Sciencies Faculty of San Sebastian
University of the Basque Country

Currently working at

Academic Degrees

  • Engineer in Computer Science (June 2005)
University of the Basque Country (UPV/EHU)
  • MSc in Computational Intelligence (2007)
University of the Basque Country (UPV/EHU)
  • PhD in Computer Science (December 2009)
University of the Basque Country (UPV/EHU)

Contact Data

  • E-mail: Cont.png MiEmailYahoo.png
  • Phone: +[34] 943 30 92 30
  • Fax: +[34] 943 30 93 93
  • Postal address:
    • Att: Andoni Beristain
    • Vicomtech-IK4 Mikeletegi Pasealekua, 57
    • Parque Tecnológico Miramón
    • 20009 Donostia / San Sebastián, Spain

Miscellaneous Results

Links

Referencias en el groupware

Trabajo realizado durante el doctorado sobre reconocimiento automático de expresiones faciales. [1]

Trabajo realizado durante el doctorado para la tesis sobre tabletops [2]