XSL Content

Visualisation & Virtual Environments27814

Centre
Faculty of Informatics
Degree
Bachelor's Degree in Informatics Engineering
Academic course
2024/25
Academic year
X
No. of credits
6
Languages
Spanish
Basque
Code
27814

TeachingToggle Navigation

Distribution of hours by type of teaching
Study typeHours of face-to-face teachingHours of non classroom-based work by the student
Lecture-based2030
Applied laboratory-based groups4060

Teaching guideToggle Navigation

Description and Contextualization of the SubjectToggle Navigation

Please note that this subject is taught only in Spanish/Basque

Skills/Learning outcomes of the subjectToggle Navigation

Please note that this subject is taught only in Spanish/Basque

Theoretical and practical contentToggle Navigation

Please note that this subject is taught only in Spanish/Basque

MethodologyToggle Navigation

Please note that this subject is taught only in Spanish/Basque

Assessment systemsToggle Navigation

  • Continuous Assessment System
  • Final Assessment System
  • Tools and qualification percentages:
    • Los porcentajes y tipos de evaluación se detallarán en los apartados correspondientes. (%): 100

Ordinary Call: Orientations and DisclaimerToggle Navigation

Please note that this subject is taught only in Spanish/Basque

Extraordinary Call: Orientations and DisclaimerToggle Navigation

Please note that this subject is taught only in Spanish/Basque

Compulsory materialsToggle Navigation

Please note that this subject is taught only in Spanish/Basque

BibliographyToggle Navigation

Basic bibliography

Tomas Akenine-Moller and Eric Haines. "Real-Time Rendering (2nd Edition)". AK Peters, Ltd., 2002



OpenGL Architecture Review Board and Dave Shreiner. "OpenGL(R) Reference Manual : The Official Reference Document to OpenGL, Version 1.4 (4th Edition)". Addison-Wesley Professional, 2004.



Donald Hearn, M. Pauline Baker, "Computer graphics : C versión", ISBN 0135309247, 2nd ed., Prentice Hall, 1997



Gregory Junker, "Pro OGRE 3D Programming", ISBN 1-59059-710-9. Apress. 2006.



James D. Foley, Andries van Dam, Steven K. Feiner, John F. Hughes, and Richard L. Phillips. "Introduction to Computer Graphics." Addison-Wesley Professional, 1993.



Joey de Vries. Learn OpenGL - Graphics Programming: Learn modern OpenGL graphics programming in a step-by-step fashion, Kendall & Welling, June 2020. http://learnopengl.com/book/book_pdf.pdf



Fletcher Dunn and Ian Parberry. 3D Math Primer for Graphics and Game Development, 2nd Edition, AK Peters, November 2011. http://gamemath.com/



Eric Lengyel. Mathematics for 3D Game Programming and Computer Graphics, Third Edition, Course Technology PTR, June 2011.



David Wolff. OpenGL 4 Shading Language Cookbook - Third Edition, Packt Publishing, September 2018, http://github.com/PacktPublishing/OpenGL-4-Shading-Language-Cookbook-Third-Edition



John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, and Kurt Akeley. Computer Graphics: Principles and Practice, 3rd Edition, Addison-Wesley, July 2013.



John Vince. Mathematics for Computer Graphics, 3rd Edition, Springer-Verlag, February 2010.

In-depth bibliography

Architecture Review Board, Dave Shreiner, Mason Woo, Jackie Neider, and Tom Davis. OpenGL(R) Programming Guide : The Official Guide to Learning OpenGL(R), Version 2 (5th Edition). Addison-Wesley Professional, 2005.

David H. Eberly. 3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology). Morgan Kaufmann, 2000.

David H. Eberly. 3D Game Engine Architecture, First Edition : Engineering Real-Time Applications With Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology). Morgan Kaufmann, 2004.

Mike Bailey, Steve Cunningham. Graphics Shaders. Theory and Practice, Second Edition, A K Peters/CRC Press. 2012

V. Scott Gordon, John Clevenger. Computer Graphics Programming in OpenGL with C++, Mercury Learning. 2019

Matt Pharr, Wenzel Jakob, and Greg Humphreys. 2023. Physically Based Rendering: From Theory to Implementation (4th. ed.). MIT Press, http://www.pbr-book.org/

Edward Angel and Dave Shreiner. Interactive Computer Graphics with WebGL (Seventh Edition), Addison-Wesley, March 2014.

Web addresses

http://www.opengl.org/
http://www.eg.org/
http://education.siggraph.org/


GroupsToggle Navigation

16 Teórico (Spanish - Tarde)Show/hide subpages

Calendar
WeeksMondayTuesdayWednesdayThursdayFriday
16-30

15:30-17:00 (1)

Teaching staff

16 Applied laboratory-based groups-1 (Spanish - Tarde)Show/hide subpages

Calendar
WeeksMondayTuesdayWednesdayThursdayFriday
16-30

14:00-15:30 (1)

17:00-18:30 (2)

Teaching staff

31 Teórico (Basque - Mañana)Show/hide subpages

Calendar
WeeksMondayTuesdayWednesdayThursdayFriday
16-30

10:30-12:00 (1)

Teaching staff

31 Applied laboratory-based groups-1 (Basque - Mañana)Show/hide subpages

Calendar
WeeksMondayTuesdayWednesdayThursdayFriday
16-30

09:00-10:30 (1)

12:00-13:30 (2)

Teaching staff