XSL Content

3D Modelling26220

Centre
Faculty of Informatics
Degree
Bachelor's Degree in Informatics Engineering
Academic course
2024/25
Academic year
4
No. of credits
6
Languages
Spanish
Code
26220

TeachingToggle Navigation

Distribution of hours by type of teaching
Study typeHours of face-to-face teachingHours of non classroom-based work by the student
Lecture-based2030
Applied laboratory-based groups4060

Teaching guideToggle Navigation

Description and Contextualization of the SubjectToggle Navigation

Please note that this subject is taught only in Spanish/Basque

Skills/Learning outcomes of the subjectToggle Navigation

Please note that this subject is taught only in Spanish/Basque

Theoretical and practical contentToggle Navigation

Please note that this subject is taught only in Spanish/Basque

MethodologyToggle Navigation

Please note that this subject is taught only in Spanish/Basque

Assessment systemsToggle Navigation

  • Continuous Assessment System
  • Final Assessment System
  • Tools and qualification percentages:
    • Written test to be taken (%): 30
    • Realization of Practical Work (exercises, cases or problems) (%): 70

Ordinary Call: Orientations and DisclaimerToggle Navigation

Please note that this subject is taught only in Spanish/Basque

Extraordinary Call: Orientations and DisclaimerToggle Navigation

Please note that this subject is taught only in Spanish/Basque

Compulsory materialsToggle Navigation

Please note that this subject is taught only in Spanish/Basque

BibliographyToggle Navigation

Basic bibliography

1. Hearn D., Baker M. Computer Graphics. Prentice Hall. 1997.

2. Mortenson M. Geometric Modeling. Second Edition.Wiley Computer Pu-

blishing. 1997.

3. Mortenson M. Mathematics for Computer Graphics Applications. Second

Edition. Industrial Press. 1999.

4. Piegl L., Tiller W. The NURBS Book. Second Edition. Springer-Verlag.

1997.

5. Rogers D., Adams J. Mathematical Elements for Computer Graphics. Se-

cond Edition. Mc Graw & Hill. 1990.

6. Watt A., Watt M. Advanced Animation and Rendering Techniques. Addi-

son Wesley. 1992.

7. Baechler O., Greer X. Blender 3D By Example: A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil. Packt Publishing Ltd. 2020

8. Somma V. Blender 3D Printing by Example: Learn to use Blender's modeling tools for 3D printing by creating 4 projects. Packt Publishing Ltd. 2017

In-depth bibliography

Matt Pharr, Wenzel Jakob, and Greg Humphreys. 2023. Physically Based Rendering: From Theory to Implementation (4th. ed.). MIT Press, http://www.pbr-book.org/

Web addresses

Blender book
https://docs.blender.org/manual/es/latest/

BlenderNation
http://www.blendernation.com/

Blender Artists Community
http://www.blenderartists.org/forum/

G-Blender
http://www.g-blender.org/

Blender tutorials
http://www.blender-tutoriales.blogspot.com/

GroupsToggle Navigation

16 Teórico (Spanish - Tarde)Show/hide subpages

Calendar
WeeksMondayTuesdayWednesdayThursdayFriday
16-30

15:30-17:00 (1)

Teaching staff

16 Applied laboratory-based groups-1 (Spanish - Tarde)Show/hide subpages

Calendar
WeeksMondayTuesdayWednesdayThursdayFriday
16-30

14:00-15:30 (1)

17:00-18:30 (2)

Teaching staff