Diferencia entre revisiones de «Usuario:Andoni.beristain»

De Grupo de Inteligencia Computacional (GIC)
Línea 16: Línea 16:


===2012===
===2012===
* "Volume Ray Casting in WebGL"; J. Congote, L. Kabongo, A. Moreno, A. Segura, A. Beristain, J. Posada, O. Ruiz; Computer Graphics; chapter 9; pp. 157-178; INTECH (2012). ISBN: 978-953-51-0455-1
* [http://www.intechopen.com/books/computer-graphics/volume-ray-casting-in-webgl "Volume Ray Casting in WebGL"]; J. Congote, L. Kabongo, A. Moreno, A. Segura, A. Beristain, J. Posada, O. Ruiz; Computer Graphics; chapter 9; pp. 157-178; INTECH (2012). ISBN: 978-953-51-0455-1


* "Volume Visual Attention Maps (VVAM) in Ray-Casting Rendering"; A. Beristain, , J. Congote, O. Ruiz; Studies in health technology and informatics; 173; pp. 53-57. Feb 2012.
* "Volume Visual Attention Maps (VVAM) in Ray-Casting Rendering"; A. Beristain, , J. Congote, O. Ruiz; Studies in health technology and informatics; 173; pp. 53-57. Feb 2012.

Revisión del 12:16 1 jul 2012

Andoni Beristain Iraola

Current research

  • Interactive Ray-casting based direct volume rendering for medical image analysis
    • Visual Analytics
    • Illustrative Visualization
    • Importance based visualization

Research interests

  • Visual facial expression recognition
  • Computer Vision
  • Interactive Multimedia Tabletops
  • Hand gesture based interaction

Publicaciones // Publications

2012

  • "Volume Ray Casting in WebGL"; J. Congote, L. Kabongo, A. Moreno, A. Segura, A. Beristain, J. Posada, O. Ruiz; Computer Graphics; chapter 9; pp. 157-178; INTECH (2012). ISBN: 978-953-51-0455-1
  • "Volume Visual Attention Maps (VVAM) in Ray-Casting Rendering"; A. Beristain, , J. Congote, O. Ruiz; Studies in health technology and informatics; 173; pp. 53-57. Feb 2012.
  • "A Pruning Algorithm for Stable Voronoi Skeletons"; A. Beristain, M. Graña., A. González; Journal of Mathematical Imaging and Vision; 42(2-3); pp. 225-237. Feb 2012.

2010

  • "Pruning algorithm for Voronoi Skeletons"; A. Beristain, M. Graña.; IET Electronics Letters; 46(1); pp.39-41.January 2010 draft.
  • "An stable skeletonization for tabletop gesture recognition"; A. Beristain, M. Graña; Computational Science and it applications, Proc. ICCSA 2010, Part I, LNCS 6016, pp. 610-621. Springer, Heidelberg (2010) ISBN 978-3-642-12155-5.
  • "Interactive Multimedia Tabletops (IMT) for Casual Users"; A. Beristain, M. Graña; Trends in Practical Applications of Agents and Multiagent Systems; Advances in Intelligent and Soft Computing, 71, Springer Verlag. pp. 681-688, ISBN 978-3-642-12432-7.

2009

  • "Emotion Recognition Based on the Analysis of Facial Expressions"; A. Beristain, M. Graña.;New Mathematics and Natural Computation (NMNC), 2009, 5, pp. 513-534. draft

2006

  • "Innovae Emotional Trainer: an Interactive System to Measure People’s Acting Skills"; A. Beristain, P. Ayala, M. Pajares, M. Graña.; Proceedings of the IEEE International Conference on Virtual Environments, Human-Computer Interfaces, and Measurement Systems, pp. 172-177 (VECIMS 2006). A Coruña (Galicia)
  • "Creación de una base de datos emocional bilingüe y multimodal"; Juan M. López, Idoia Cearreta, Nestor Garay, Karmele López de Ipiña, Andoni Beristain. Interacción 2006. Puertollano (Ciudad Real).

Contact

  • E-mail: MiEmailYahoo.png
  • Phone: (+0034) 943 01 8047
  • Postal address:
    • Att: Andoni Beristain
    • Grupo de Inteligencia Computacional
    • Fac. Informática, Lab. 307
    • Universidad del País Vasco (UPV/EHU)
    • Paseo Manuel Lardizabal 1 - 20018 Donostia(Guipuzcoa) - Spain

Referencias en el groupware

Trabajo realizado durante el doctorado sobre reconocimiento automático de expresiones faciales. [1]

Trabajo realizado durante el doctorado para la tesis sobre tabletops [2]

Enlaces // Links

Resultados Varios // Miscellaneous Results